Virtual Experimentation and Students’ Biology Problem-Solving Skills
DOI:
https://doi.org/10.68490/ber.2024.3.534Keywords:
Virtual environments, Biology Teaching, Problem Solving Skills, Non-immersive virtual reality, Molecular Evolutionary Genetics Analysis (MEGA)Abstract
The study was focused to explore the use of virtual world of computer in Biology experiments to foster the students’ problem-solving skills (PSS). The study was made on explanatory sequential mixed method design which included quantitative (true-experimental) approach was followed by qualitative (interview protocol) method. Population of the study included government schools of Punjab. The sample of the study included the government school of backward areas of south Punjab. With help of random sampling technique, the sample was taken and divided into two groups i.e., experimental and control group. The both groups were taught the concept of evolution. But the experimental group was taught with the non-immersive virtual reality program i.e., MEGA (Molecular Evolutionary Genetics Analysis) version 11. While, the control group was taught with the traditional lecture method. Two research instruments were prepared for the data collection. For the quantitative step of the study, a multiple-choice question paper was prepared to check students' problem-solving skills. This MCQ paper was used as pre and post-test (before and after intervention of experiment). For the qualitative step, the other research tool included interview protocol to check students' remarks regarding their experimentation of VR (virtual reality). Data analysis included independent sample t-test, (for quantitative study); while thematic analysis was made to explore the students' experience during the intervention. The findings revealed that virtual reality had significantly affected students’ PSS of experimental group than that of the control group. The interview protocol further revealed the challenges and feasibility of the intervention of the experiment.
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